﻿using System;
using ProjScan.RecordManager;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.Texture2D
{
	// Token: 0x020001C0 RID: 448
	[TextureRuleAttr]
	internal class Texture_RW : RecordRuleImp<TextureAssetData, TextureRecordManager>
	{
		// Token: 0x06000E8B RID: 3723 RVA: 0x00042208 File Offset: 0x00040408
		protected override bool IsOK(TextureAssetData assetData)
		{
			return !assetData.isReadable;
		}
	}
}
